Sprite Data Admin

Manage player entries and sprite release state from one place.
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Delete and release-state tools require your configured admin Epic account.

Global Sprite Cache

Force every connected user to reload the latest sprite catalogue. Use after publishing sprite metadata or release-state changes.
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Hub Collection Entries

Player Epic ID Sprites Updated Actions

Sprite Release Manager

Mark newly released sprites as released so they appear in default trader lists.
Sprites: 0
ID Name Parent / Variant Rarity Spawn % Status Actions
Baseline rarity is sourced from the live online mirrored sprite dataset. You can override rarity/spawn values here per sprite.
Note: runtime edits update the live mirrored dataset and may be overwritten by future full deploys unless source data is synced too.

Auto Sort Config

Define the global default order for sprite types and rarity labels. Top line = highest priority.
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